Skill: Tweaks for Tattoo of Balance

Suggestions for game development and improvements. One suggestion to a thread, please.
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Freech
Posts: 9
Joined: Fri Sep 08, 2023 9:03 pm

Skill: Tweaks for Tattoo of Balance

Post by Freech »

While the class isn't in a terrible place, Nexus Champions that go for Balance have a lot of downtime.

Your options to maintain zero are:
- being selective with your targets proactively
- taking what you can get first and shifting back later

Both of these are AP expensive, but that isn't necessarily a bad thing. Petmasters usually have downtime, too, after all. The sticking point is what the player gets in exchange for that downtime.

Assuming both the tattoo of Equilibrium and Nexal Spark (120 character points), an NC at 0 gets:
- +4 damage
- 10% defense
- 12 retaliation damage
- Arcane damage Nexal Spark attack

It's pretty nice on paper, but it goes away pretty quickly even with the adjustments to MO from Tattoo of Balance--especially if you're raiding.

In practice, this means after your blaze of glory, at best every other AP cycle is spent getting back to 0.

I'm not averse to the idea of upkeep for benefits, but I think the ratio could stand to be less severe.

Some ideas:

- Tattoo of Balance accelerates any shift towards zero and slows down any shift away from it. (Presently it gets you out of the Evil trap but technically keeps you Good for longer.)
- A 30 point child skill that essentially gives the effects of (and stacks with?) Incense of Centering.


I'm not overly attached to either solution, but I do think the current state of things is not ideal. *Some* sort of change would be warranted, considering you're effectively spending 4 levels of tier 3 XP to be "pretty good" every other day at best.
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Riss
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Joined: Wed Nov 24, 2021 6:58 am

Re: Skill: Tweaks for Tattoo of Balance

Post by Riss »

I don't dislike Tattoo of Balance. It's strong. It's thematic. As a maxxed NC in an evil faction, I find it manageable to maintain. But as a numbers junkie, I constantly try to stay at 0 MO. It's annoying, but that's my flaw, YMMV.
In my opinion, however, it is not comparable to other free skills. Probably if it cost CP I wouldn't have taken it.

Tattoo of Equilibrium is simply not worth it. Against a petshield it is consumed immediately (damaging pets with an aura affects your MO), so it's only useful against other players. But with the NPC revolution I find that I get hunted much less.
Jayne Cobb | your doppelgänger | Rhialto the Marvellous | an eerie melody | the man who sold the world | Duncan Idaho

Sorry for any mistakes. English is not my native language.
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Freech
Posts: 9
Joined: Fri Sep 08, 2023 9:03 pm

Re: Skill: Tweaks for Tattoo of Balance

Post by Freech »

It's thematic, and I'd be lying if I said it wasn't fun to maintain, but I'd have to disagree that it's strong, personally.

One raid on any decently sized faction tends to wipe most of it away unless I bring an Incense of Centering.

That is a lot of work and preparation for something that other classes can just buy a skill and Get.

I'm happy with maintaining it, really, and I think that's flavorful and fun, but I'd like it if the reward either lasted longer, took less to maintain, or was more substantial. It doesn't have to be ridiculously long, but I think the thresholds as they are need a little more lenience. The flavor is dope, but the reward is mostly cope.
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